AJEDREZ HOY®

Academia Internacional de Ajedrez - Director: MI Guillermo Llanos

No dejes para mañana lo que puedas hacer HOY 

 

 

RAPID CHESS SCHOOL

The experience and thin psychology is derivated by paradoxes

Por:  Sharden Alex

Introduction Lecture

The primary course of education starts, as usual, with the very beginning. Before you a surprising panorama.

The initial position by nothing reminds arena of the future fight. Is not trusted at all, that it is enough to make three - four moves and it is possible safely to admit - to play you still are not able yet, the secrets of chess strategy and tactics are the great mystery for you. The chess are reallymuch more difficult and mysterious than any other play. However these qualities of chess are not to be overestimated. There are no extra-special complicated secrets at all. On a chessboard the simple laws perform. It is impossible to arrange the chess pieces better than like on diagraman.The rigid line of the light infantry is ahead, and behind it the materiel and commanders are located. This very order of advance was applied by Francois Filidors in his games. He was then the non-official World Champion and a great French composer. The musician could not break the harmony. The future chess generations have got forever Filidors' beloved sentence: "The Pawns are the soul of the chess-game".

In life to any chess reception there is a suitable analogue. Much is allowed on a chessboard and is unacceptable in real life. Well, for example, all together to falling on the lonely defenseless King; crowding, jostling and lounging about the opponent's flank; be a burden ofr the opponent; picking as many opponent's pieces as possible; capturing the opponent's piece with your both hands feeling the great bright passion of satisfaction.

And, all the same, environmental you will forgive bad breeding, but to win it is necessary much. Then, and only then, you receive decent reputation - maestro, grandmaster, champion etc.

Chess is the legal means to mean trick in sight at all and to remain the decent man with easy distinguishable by intellect.

The kindness in chess is admissible only to conceal the real intentions.

So you have several minutes left on your chess-clock. You are neither Kasparov, nor Lasker or Capablanca yet. How to pass satisfactory the first barrier - the beginning? The mysteries of the right first moves can be fully disclosed only by the use of the computer chess programs.

The challenger for the World Chess Champion title GM David Bronstein sometimes used to think a lot over his first move! When he was ask about the reason of so much thinking, David answered philosophically: "Why, the position is very complicated".But you have not a lot of time to think, just several minutes or several seconds to make a decision.

The simple plain approach to the beginning problems will help you to gain easily and quickly an understanding of the most intricate situations. The center of the chessboard is the commanding height. It is easier both to attack and to defend from the central squares.

Please pay attention - at the edge of the chessboard the Knight is four times weaker than in the center.

However, if your piece is alone in the center and there are many enemies around it - then it will be either lodged out or eliminated. In the center you should have a band, concentrated powerful forces. You ought to put your pawns, Knights, Bishops closely to the center. That procedure in the scientific language is called the seizure of the center, the mobilization of pieces.

Hardly later on the sly move a team on "enemy". This procedure is called the seizure of space. Imagine, that at you with the neighbour one sofa on a two. Be lounge so that the neighbour lie there is no room.

The unique visual aid for us is the non-official game between the namesake of the World Champion, Ed.Lasker and less known amateur Tomas (played in London, in 1911). The partners started to create the chef-d'oeuvre in old-fashioned way: 1.d4 f5 2.Nf3 e6 3.Nc3 Nf6 4.Bg5 Be7 5.Bxf6 Bxf6 6.e4 fe4 7.Nxe4 b6 8.Bd3 Bb7 9.Ne5 0-0 10.Qh5 Qe7

The well-known position has arisen.

Nowadays such a position could be obtained after 1.d4 f5 2.e4 (Staunton's gambit) 2…fxe4 3.Nc3 Nf6 4.Bg5 Be7 6.Bxf6 Bxf6 7.Nf3 b6 8.Ne5! (Now 9.Qh5 is threatening, and Black must not move 8…Bb7) 8…0-0 9.Bd3 Bb7 10.Qh5 Qe7.

With his last move Tomas hoped to defend Achilles' heel - h7 square. Now Black is ready to meet 11.Nxf6 with 11…gxf6, and White's troop is compelled to retreat. However, Lasker here has a huge advantage in attacking material against Black's non-protected King. White succeeds to use all his forces to mate with the a1-Rook not moving it.

11.Qxh7+!! Kxh7 12.Nxf6++

The double-check. There can be no cover from it. Only the vacant square could be the shelter for the attacked King.

12…Kh6 (The King must not return to h8: 12…Kh8 13.Ng6#) 13.Neg4 Kg5 14.h4 Kf4 15.g3 Kf3 16.Be2 Kg2 17.Rh2 Kg1 18.Kd2#

All the enemy forces victimize the weakest piece here, the King, and this fact a bit decreases the aesthetic value of the game. Tomas gave up the center to the opponent, the space and the keys to the fortress. Usually there could not fall so much good luck in one game. However, we have been convinced that the seizure of the central squares, space and the pieces development greatly affect the result of the combat.

While trying to seize the center, mobilize your troops and conquer some living space, you ought to remember and recollect such trifle as the COORDINATION. There is nothing special in this concept.

The private soldier of the chess war, a placid slow Pawn has a pathological character of moving. While all the other chess pieces move and capture in the same way, Pawns move straightforward but capture just sideways.

This is the only reason for the fact that after its "right" move 1.e4! (Beloved yet by Ostap Bender) and the no less right answer 1...e5! White's Pawn sometimes would get stuck in the center of the battlefield. The rules never permit "e4" - Pawn to move forward, but from "e4" it attacks the squares "d5" and "f5" of the same colour. COORDINATION implies that your position should resemble a hedgehog, a custom-house, and a frontier station. A good fence must have no holes. Keep the Bishop "c1". It will meet the enemy on the black squares. But the Bishop "f1" should rather be changed: the double of "e4" - Pawn does not decorate the interior.

Several seconds on your clock have been wasted, but you are becoming more and more informed, and some time later the beginning will not frighten you.

In the next act of the performance - the middle-game you are to run across the sea of the opportunities. Attacks of Q- and K-sides, manoeuvres, applying a strategic plan when you have some extra intellect; but that entire store can be not too much yet. BUT YOU MUST HAVE THE DESIRE TO WIN THE GAME!

Search for an active Pawn move. If you cannot find it, produce THE FAR AND STUPID MOVE. Your opponent would stop, before the problem of the choice from the equal possibilities and probably would spend the precious time. If your opponent is greedy, irresolute - he will not win the game.

Keep in your mind: THE MOTIONS OF HANDS SHOULD SURPASS YOUR IDEA.

DO NOT MAKE A MOVE IN THE DIRECTION YOU ARE LOOKING AT, DO NOT LOOK AT THE DIRECTION WHERE YOU ARE GOING TO MAKE YOUR MOVE. THIS IS YOUR REAL CHANCE!

If your opponent has forgotten to switch the clock after his move, make "A CLEVER FASE", plunge in thoughts. While your opponent clocks are ticking you are approaching to your victory.

When you reach the ending, make the moves whatever you like, keeping the only rule: all of your moves should be as closer to the button of your clock as possible.  So-called "BUTTON THEORY" (Wich author is legendary Russian maestro Genrich Chepukaitis) - is the terrible weapon in proper hands, especially in combination with making FAR STUPID MOVES from time to time. Any chess-player is only a man and has been born just to make mistakes, to overlook something, to blunder and so on.

The long-term experience of the professionals proves: THE PRESSURE, Impudence, Serlf - Reliance and subtle knowledge of psychology of the opponents much more important than the encyclopedic knowledge. Trying to perform the battle in the best way you can overstep the time limit.

Please have a look how the Bishops should be arranged. If your Bishop controls the cluster of squares not covered by the Pawns, you have got the sound good piece:

In case the situation is the opposite. Here the Bishop is rubbish, since its range is equal to zero:

This is the matter we have make an acquaintance with - THE COORDINATION OF FORCES. The official names for these kinds of Bishops are correspondingly "good" and "bad". The perpetual headache, motionless target, mute spectator of the chess battle - is what the "bad" Bishop is. Since any Knight can capture any Bishop, I believe a Knight stronger than the Bishop in Rapid chess, especially in Blitz. You will see enough examples to be convinced. I am sure that all the other instances when a Knight is inferior to a Bishop are the unfortunate exclusions. There can be "hided" Bishops (i.e. worse than "bad" ones) and "mad" Bishops. However, in practice such cases are rare.

THE VERY BEST BISHOP IS AN EXTRA ONE! Unfortunately you can hardly have it in every game.

 

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