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Introduction Lecture
The primary course of education starts,
as usual,
with the very beginning. Before
you a surprising panorama.
The initial position by nothing reminds arena of the
future fight. Is not trusted at all, that it is
enough to make three - four moves and it is possible
safely to admit - to play you still are not able
yet, the secrets of chess strategy and tactics are
the great mystery for you. The chess are reallymuch more difficult
and mysterious than any other play. However
these qualities of chess are not to be
overestimated. There are no extra-special
complicated secrets at all. On a chessboard the
simple laws perform. It is impossible to arrange the
chess pieces better than like on diagraman.The rigid line of the light infantry is ahead, and
behind it the materiel and commanders are located.
This very order of advance was applied by Francois
Filidors in his games. He was then the non-official
World Champion and a great French composer. The
musician could not break the harmony. The future
chess generations have got forever Filidors' beloved
sentence: "The Pawns are the soul of the
chess-game".
In life to any chess reception
there is a suitable analogue. Much is allowed on a
chessboard and is unacceptable in real life. Well,
for example, all together to falling on the
lonely defenseless King; crowding, jostling and
lounging about the opponent's flank; be a burden ofr
the opponent; picking as many opponent's pieces as possible; capturing the
opponent's piece with your both hands feeling the
great bright passion of satisfaction.
And, all
the same, environmental you will forgive bad
breeding, but to win it is necessary much. Then, and
only then, you receive decent reputation - maestro,
grandmaster, champion etc.
Chess is the legal means to mean trick in sight at all and to remain the
decent man with easy distinguishable by intellect.
The kindness in chess is
admissible only to conceal the real intentions.
So you have several minutes left on your
chess-clock. You are neither Kasparov, nor Lasker
or Capablanca yet. How to
pass satisfactory the first barrier - the beginning?
The mysteries of the right first moves can be fully
disclosed only by the use of the computer chess
programs.
The challenger for the World
Chess Champion title GM David Bronstein sometimes used to
think a lot over his first move! When he was ask
about the reason of so much thinking, David answered
philosophically: "Why, the position is very
complicated".But you have not a lot of time to
think, just several minutes or several seconds to
make a decision.
The simple plain approach to the beginning problems
will help you to gain easily and quickly an
understanding of the most intricate situations. The
center of the chessboard is the commanding height.
It is easier both to attack and to defend from the
central squares.
Please pay attention - at the edge of the
chessboard the Knight is four times weaker than in
the center.
However, if your piece is alone in the center and
there are many enemies around it - then it will be
either lodged out or eliminated. In the center you
should have a band, concentrated powerful forces.
You ought to put your pawns, Knights, Bishops
closely to the center. That procedure in the
scientific language is called the seizure of the
center, the mobilization of pieces.
Hardly
later on the sly move a team on "enemy".
This procedure is called the seizure of space. Imagine, that at you with the neighbour one sofa on
a two. Be lounge so that the neighbour lie there is
no room.
The unique visual aid for us
is the non-official game between the namesake of the
World Champion, Ed.Lasker and less known amateur
Tomas (played in London, in 1911). The partners
started to create the chef-d'oeuvre in old-fashioned
way: 1.d4 f5 2.Nf3
e6 3.Nc3 Nf6 4.Bg5 Be7 5.Bxf6 Bxf6 6.e4 fe4 7.Nxe4
b6 8.Bd3 Bb7 9.Ne5 0-0 10.Qh5 Qe7
The well-known position has arisen.
Nowadays such a position could be obtained after 1.d4 f5 2.e4 (Staunton's
gambit) 2…fxe4 3.Nc3
Nf6 4.Bg5
Be7 6.Bxf6 Bxf6 7.Nf3 b6 8.Ne5! (Now 9.Qh5 is threatening,
and Black must not move 8…Bb7)
8…0-0 9.Bd3 Bb7
10.Qh5 Qe7.
With his last move Tomas hoped
to defend Achilles' heel - h7
square. Now Black is ready to meet 11.Nxf6 with 11…gxf6, and
White's troop is compelled to retreat. However,
Lasker here has a huge advantage in attacking
material against Black's non-protected King. White
succeeds to use all his forces to mate with the a1-Rook not moving it.
11.Qxh7+!! Kxh7
12.Nxf6++
The double-check. There can be no cover from it.
Only the vacant square could be the shelter for the
attacked King.
12…Kh6 (The King must not return to h8: 12…Kh8 13.Ng6#) 13.Neg4 Kg5 14.h4 Kf4 15.g3 Kf3
16.Be2 Kg2 17.Rh2 Kg1 18.Kd2#
All the enemy forces victimize
the weakest piece here, the King, and this fact a
bit decreases the aesthetic value of the game. Tomas
gave up the center to the opponent, the space and
the keys to the fortress. Usually there could not
fall so much good luck in one game. However, we have
been convinced that the seizure of the central
squares, space and the pieces development greatly
affect the result of the combat.
While trying to seize the
center, mobilize your troops and conquer some living
space, you ought to remember and recollect such
trifle as the COORDINATION.
There is nothing special in this concept.
The private soldier of the chess war, a
placid slow Pawn has a pathological character of
moving. While all the other chess pieces move and
capture in the same way, Pawns move straightforward
but capture just sideways.
This is the only reason for
the fact that after its "right" move 1.e4! (Beloved yet by
Ostap Bender) and the no less right answer 1...e5! White's Pawn
sometimes would get stuck in the center of the
battlefield. The rules never permit "e4" - Pawn
to move forward, but from "e4" it attacks
the squares "d5" and
"f5" of the
same colour.
COORDINATION implies that your position
should resemble a hedgehog, a custom-house, and a
frontier station. A good fence must have no holes.
Keep the Bishop "c1". It will
meet the enemy on the black squares. But the Bishop "f1"
should rather be changed: the double of "e4"
- Pawn
does not decorate the interior.
Several seconds on your clock have been
wasted, but you are becoming more and more informed,
and some time later the beginning will not frighten
you.
In the next act of the performance - the
middle-game you are to run across the sea of the
opportunities. Attacks of Q- and K-sides, manoeuvres,
applying a strategic plan when you have some extra
intellect; but that entire store can be not too much
yet. BUT YOU MUST HAVE THE DESIRE TO WIN THE
GAME!
Search for an active Pawn move. If you cannot find
it, produce THE FAR
AND STUPID MOVE. Your opponent would
stop, before the problem of the choice from the
equal possibilities and probably would spend the
precious time. If your opponent is greedy,
irresolute - he will not win the game.
Keep in your mind: THE
MOTIONS OF HANDS SHOULD SURPASS YOUR IDEA.
DO NOT MAKE A MOVE IN THE DIRECTION YOU
ARE LOOKING AT, DO NOT LOOK AT THE DIRECTION WHERE
YOU ARE GOING TO MAKE YOUR MOVE. THIS IS YOUR REAL
CHANCE!
If your opponent has forgotten to switch the clock
after his move, make "A
CLEVER FASE", plunge in
thoughts. While your opponent clocks are ticking you
are approaching to your victory.
When
you reach the ending, make the moves whatever you
like, keeping the only rule: all of your moves should be as
closer to the button of your clock as possible.
So-called "BUTTON THEORY" (Wich
author is legendary Russian maestro Genrich Chepukaitis) - is the terrible weapon in proper hands, especially
in combination with making FAR STUPID MOVES
from time to time. Any chess-player is only a man
and has been born just to make mistakes, to overlook
something, to blunder and so on.
The long-term experience of the professionals proves: THE PRESSURE, Impudence, Serlf -
Reliance
and subtle knowledge of psychology of the opponents much
more important than the encyclopedic knowledge. Trying to perform the
battle in the best way you can overstep the time
limit.
Please have a look how the Bishops should be
arranged. If your Bishop controls the cluster of
squares not covered by the Pawns, you have got the sound good piece:
In
case the situation is the opposite. Here
the Bishop is rubbish,
since its range is equal to zero:
This is the matter we have make an acquaintance
with - THE
COORDINATION OF FORCES. The official
names for these kinds of Bishops are correspondingly
"good" and "bad". The perpetual
headache, motionless target, mute spectator of the
chess battle - is what the "bad" Bishop
is. Since any Knight
can capture any Bishop, I believe a
Knight stronger than the Bishop in Rapid chess,
especially in Blitz. You
will see enough examples to be convinced. I am sure
that all the other instances when a Knight is
inferior to a Bishop are the unfortunate exclusions.
There can be "hided" Bishops (i.e. worse
than "bad" ones) and "mad"
Bishops. However, in practice such cases are rare.
THE VERY BEST BISHOP IS AN EXTRA ONE! Unfortunately you can hardly
have it in every game.
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